AI Insights · Timothy · October 2021
Top 5 Car Games on iOS in Poland for Q3 2021
Explore the performance of the top 5 car games on iOS in Poland for Q3 2021, including download trends, revenue, and active users.
In the third quarter of 2021, the top 5 car games on the iOS platform in Poland showed varied performance in terms of downloads, revenue, and active users. Here's a detailed look at each game's performance.
F1 Clash - Car Racing Manager from Hutch Games Ltd experienced a steady decline in weekly revenue, starting at around $1.1K and dropping to approximately $664 by the end of September. Weekly downloads fluctuated, peaking at 710 in early August and then declining to 287 by the end of the quarter. Active users showed a slight increase mid-quarter, reaching 5.7K in early September, before dropping to 4.1K in the final week.
Car Parking Multiplayer saw a peak in weekly revenue of $878 in the last week of July, which then decreased to $130 by the end of September. Downloads peaked at 1.5K in mid-July and again at 1.5K in late August, before declining to 768 at the end of the quarter. Active users showed significant growth, reaching a peak of 18.1K in late August, before settling at 13K by the end of September.
Cars games for kids & toddlers from Bimi Boo Kids Learning Games for Toddlers FZ LLC had a relatively stable performance. Weekly revenue peaked at $152 in late September. Downloads saw a peak of 158 in mid-July but decreased to 72 by the end of September. Active users hovered around 400-500, ending the quarter at 429.
Car game for kids and toddler from Amaya Soft MChJ showed a peak in weekly revenue of $158 in mid-September, with a slight decline to $90 by the end of the quarter. Downloads peaked at 232 in mid-July but dropped to 150 by the end of September. Active users remained relatively stable, fluctuating around 600-700, ending the quarter at 557.
Driving School Simulator by Alexandru Marusac experienced a peak in weekly revenue of $97 at the end of August, with a subsequent decline to $32 by the end of September. Downloads peaked at 304 in late June and gradually declined to 193 by the end of the quarter. Active users remained fairly consistent, around 500-600, ending the quarter at 461.
For more insights and detailed data on app performance, visit Sensor Tower.